#include"SList.h"


//void Test()
//{
//	SLTNode* node1 = (SLTNode*)malloc(sizeof(SLTNode));
//	SLTNode* node2 = (SLTNode*)malloc(sizeof(SLTNode));
//	SLTNode* node3 = (SLTNode*)malloc(sizeof(SLTNode));
//	SLTNode* node4 = (SLTNode*)malloc(sizeof(SLTNode));
//	//node1->data = 1;
//	//node2->data = 2;
//	//node3->data = 3;
//	//node4->data = 4;
//
//	node1->next = node2;
//	node2->next = node3;
//	node3->next = node4;
//	node4->next = NULL;
//
//	SLTNode* plist = node1;
//	SLTPrint(plist);
//
//}

void test1()
{
	SLTNode* plist = NULL;
	SLTPushBack(&plist, 1); 
	SLTPrint(plist);
	SLTPushFront(&plist, 2);
	//SLTPopBack(&plist);
	SLTPushFront(&plist, 3);
	SLTPushFront(&plist, 4);
	SLTPrint(plist);
	SLTPopBack(&plist);
	SLTNode* temp = SLTPopFront(&plist);
	SLTPrint(temp);
}
int main()
{
	//Test();
	test1();
	return 0;
}